

Far more than a game, its meaning remains unclear, its history lost or forgotten. During this grueling ordeal, Jes begins to realize the power Efean heritage holds and to sense that it’s somehow interwoven with the game of Fives. When she learns the fate of her mother and sisters, she enlists his help in rescuing them. Separated from her family to live and train at the stables of his uncle, Lord Gargaron, Jes quickly bonds with Kalliarkos.

No one is fooled when, in order to avoid unmasking, she lets a competitor, Lord Kalliarkos, win.

Jes finds an outlet from suffocating social strictures by secretly training for the Fives, a complex, mysterious competition popular with both castes. Their Commoner mother submitted gracefully but at the price of openly affirming her Efean heritage. Jes’ father, born into the Patron class, insisted she and her three sisters adhere to strict Patron protocols.

(Aug.After the death of the highly placed aristocrat whose patronage ensured their safety, Jessamy’s mixed-race family is targeted by political enemies spared thanks to her skill at the game of Fives, she must find a way to save them. Agent: Russell Galen, Scovil Galen Ghosh Literary Agency. Jessamy’s challenges are only just beginning, and readers will be eager to know how she fares in future books. While Efea’s complicated backstory can occasionally bog down the narrative, Jessamy’s daring escapades, her budding romance with Lord Kalliarkos, and the descriptions of her Fives trials keep things exciting. Jessamy’s boldness and impulsiveness make her a striking heroine in a male-dominated land. Elliott creates an intricate and intriguing story, conjuring a world of mysticism and centuries-old customs. When the lord sponsoring Jessamy’s father dies unexpectedly, tearing apart her family, she gains the opportunity to train at one of the most prestigious arenas in the kingdom, alongside a lord whose sudden attention sets her heart racing. Launching a YA trilogy, adult author Elliott (the Spiritwalker series) takes readers on an imaginative journey into Efea, a socially divided world of “Commoners” and “Patrons.” Jessamy, the daughter of a high-ranking Patron army captain and a Commoner mother, wants to compete in the Fives-a challenging, obstacle-like game requiring cunning and athleticism-but her father forbids it.
